![]() Perhaps the loot is not immediately found in the beast's vicinity, but along its most recently trodden path. OR, the party could find an egg or the beast's young after killing it and feel a sense of responsibility towards it. This can be achieved in a couple of ways - the beast itself could be subdued through a particularly difficult fight with the party and the savvy animal love might seize this opportunity to tame it. Many a commoner has probably fallen prey to a ferocious beast, and when eaten they may have left a scrap behind! If you have someone who enjoys cutting open the beasts they fight then perhaps they might find this in their stomach - a ring, a small trinket, coins etc.Ī new companion. Beasts are usually of low intelligence and easily trained, and so it would not necessarily be the strangest thing to find an indication that they had an owner - a collar with an address on a Wolf, a saddle thrown over the back of an Axebeak, or even some broken manacle and chain links tailing from the neck of a Crocodile would certainly be enough to intrigue a curious party.Ī scrap from their previous prey. They are always sellable, could be used to bait traps, and may be used to indicate some form of disease or corruption in the area.Ī sign of an owner. ![]() Similarly, internal organs or blood make excellent finds for an alchemist or potion master. Your herbalist, poison expert, or mage with a component pouch will adore these finds, and particularly epic fights may warrant a memento!īlood, slime, organs, etc. Beasts tend to be relatively common throughout the Material Plane and so these salvageable finds may not be worth a lot, but they will be worth something for practical uses or magical components. Some loot gives you the perfect opportunity to play the long game! Perhaps a small model of a Nautiloid ship actually turns out to be an alien version of a boat of folding? A compass that doesn't point north would clearly be pointing elsewhere? Or an intricate box with strange engravings that begins to react when in the presence of a certain material or type of magic!īones, teeth, horns, etc. This could really be one to spark the imagination of the DM! Perhaps players will find some ancient piece of knowledge of a distant world that scholars have been arguing about for centuries, strange clothing or jewellery made up of materials that don't exist on the material plane, a star map, bizarre plant-life, or an exotic snack of some kind!Ī seemingly mundane object. ![]() As previously stated, an aberration would be just as curious about the party's world as the party are about it! It might be worth them having a collection of notes in a strange language, some collection of test tubes filled with organic matter, a cage with a small beast within it, or some kind of item clearly stolen from someone.Ī remnant of their home. Dependant on where the particular aberration you have used is from, you may choose to make a strange weapon available to you party! Perhaps, some kind of laser pistol or antimatter rifle? Or perhaps something homebrew that suits a particular world? It will certainly be fun to watch the players try to work out how to use them, particularly if the setting is mostly fantasy-based!įindings from the Material Plane. Each of these could have magical properties, or something that will aid the party with their survival in a particular environment!Īn unusual weapon. Huge eyes from a Beholder, odd tentacles from a Grell, a strange skull from a Mindflayer - all would make an amazing memento from an epic battle with an aberration and would most likely be a rare find! These could be worth money, or perhaps have some special property that could be distilled into a potion or crafted into a magic item!īlood, slime, organs, etc.Similar to the above, you are bound to find some interesting bodily fluids, or unique organs within an aberration.
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